Counter Object

The Counter Object in PubCoder is an object that can be referred to increase and decrease its value while the user interacts to trigger actions at a given value. For example, you can assign a list of actions after an object has been touched 5 times, or if you want to provide a feedback to […]

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Smart Object

Insert XHTML5 CSS and Javascript code: with PubCoder, you can insert widgets and customized objects into the pages of your book using XHTML5,  CSS and Javascript code.       The “language=“javascript” attribute is deprecated and must therefore be eliminated. Please use type=”text/javascript” instead. At this point it is possible to check the widget by clicking […]

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The Inspector Panel

Modify an object: from this palette on the right hand side of the workspace,  it is possible to modify all the main attributes of an object: dimensions, position, opacity, visibility, etc…  

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Overlay objects

Above the thumbnails, PubCoder automatically sets up the “Default Overlay”. The Default Overlay is a level shared by several pages where you can lay out any kind of object or action: not only images, but also animations, texts, sounds etc. To place the objects on the Default Overlay, click on the Overlay button and work on the […]

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The Workspaces Panel

Formats and localizations: in this dialog window you can add a new workspace, formats and new localizations to your project Once you have added them to the panel, they will appear in the appropriate menu at the top left of the stage. From this menu you can change the default workspace and visualize the alternative […]

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The Assets Panel

The Assets Panel allows you to create a library of  elements you can use in the layout. It is possible to populate the library by dragging one or more objects into it or clicking on the [+] icon. The types of objects that can become part of the assets in PubCoder are:  

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The Project Settings Panel

In the General Settings Panel, under the section “Book Metadata” you can modify the meta tags information and the general settings regarding the book you want to publish. By clicking on the “Icons and covers” button it is possible to select a cover  image for the book. Through the “Custom CSS styles” and “Custom Headers” […]

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Image object

The image object allows you to create a placeholder area, in which you can place an image. The supported file formats are: png, jpg, gif, svg, raw and psd. To insert an image through a placeholder, drag the image object onto the stage and then drag the image onto the placeholder: the image will be […]

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The Video Object

The video object allows you to insert a video onto the stage. The following file formats are supported: mp4, mpeg, ogg, ogv. Simply drag them into a spaceholder area, which establishes the sizes. You can custom controls, touch to play fullscreen, on touch play or pause video, use controls + 50% opacity. Download the sample […]

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