Use the Fill in the Gaps widget, to create a text to be filled with missing words available in the top area of the widget.
Creating this game is very simple: just drag it from the Objects panel to the stage to place it on the page, then double-click on the widget to edit it like a normal text object. When the text is entered, just select a word that you want to be replaced with a placeholder and click the “W” button in the text editing toolbar:
This will “remove” the word from the original text and create a placeholder that the end user will be able to place again over the text when playing the game.
Fill in the Gaps widget supports most of the Generic Object Properties, plus the ones listed below. To edit properties of a Fill in the gaps widget, select it and use the selection inspector at the right of your project window.
|Missing Words ▹ Background Color||Defines the background color of the missing words placeholders|
|Missing Words ▹ Border Color||Defines the border color of the missing words placeholders|
|Correct Words ▹ Background Color||Defines the background color of the words placeholders when placed on the text|
|Correct Words ▹ Border Color||Defines the border color of the words words placeholders when placed on the text|
|Correct Words ▹ Highlight along the way||Enable to highlight the words placed correctly when the game is not yet completed. Disable to higlight them only when all of the missing words have been placed|
|Assessment ▹ Assessment ID||Optional, allows to set an assessments identifier for this widget, enabling statistics collection by Shelf or LMS systems|
|Assessment ▹ Assessment Category||Optional, allows to set an assessments category for this widget, enabling statistics collection by Shelf or LMS systems|
Fill in the Gaps widget triggers all Widget Events, plus the ones listed below. To edit event handlers for a Fill in the Gaps, select it and use the Interactivity Panel on the right side of the project window.
The user moved a word.
The user placed all of the missing words on the text.
The user reset the game and is able to play it again from scratch.
Fill in the Gaps widget can be used as target of most Generic Actions, plus the ones listed below.
Reset Fill In the Gaps
Removes any words placed on the text, restoring the game to its initial state.